Reviewed · GUIDED WALKS IN STOCKHOLM

The Stockholm Witch Trials: A Self-Guided Audio Walking Tour Game

3.0 · 1 reviews 1 to 2 hours (approx.) From $9 Operated by StoryTourist · Bookable on Viator
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Witch trials, told one street at a time. This self-guided audio walking tour uses the StoryTourist app to guide you around Stockholm’s church steps, court-era buildings, and rumor-filled squares through the eyes of Gertrud. You follow a timeline that feels personal, not textbook, as the story connects families, fear, and accusations in the 1600s.

I like two things a lot. First, the guide is a character, 12-year-old Gertrud, and she’s tied to real people in the story like Malin Matsdotter. Second, the tour covers multiple key sites with free admission tickets listed for each stop, so your money goes mostly into the narration, not entrance fees.

One thing to consider: the app experience is the weak point. If your phone location takes a while to lock in, or the route guidance feels unclear, you may spend extra time figuring out where to go next. The walk is still pleasant, but it can slow you down if you expect perfect turn by turn navigation.

Key highlights from this witch-trials walk

The Stockholm Witch Trials: A Self-Guided Audio Walking Tour Game - Key highlights from this witch-trials walk

  • Gertrud as your digital guide: a 12-year-old narrator who worries history is repeating.
  • A church-and-courthouse route: you hit places tied to religion, trials, and public fear.
  • Multiple stops with free admissions: you are not paying entry fees at each location.
  • A story arc that ends at execution ground: you finish near Gallow’s mountain, where executions took place.
  • English or Swedish audio options: choose the language that fits you best.
  • Self-paced by design: after purchase, you can use it any time and as many times as you want.

Gertrud’s witch-trials story, and why it’s better on foot

The Stockholm Witch Trials: A Self-Guided Audio Walking Tour Game - Gertrud’s witch-trials story, and why it’s better on foot
This tour works because it turns distant history into a walkable chain of locations. You are not sitting in a museum room with a script that never changes. Instead, you move from place to place as the story shifts from rumor to authority to punishment.

Your guide is Gertrud, a 12-year-old who tells you she once lived next-door to Malin Matsdotter in the 1670s. That detail gives you a human scale, and it also helps explain why the story lingers on neighbors, childhood safety, and the way accusations start small. You can feel the paranoia closing in as the route moves through churches and civic buildings.

I also like that each stop is short, about 10 minutes. That keeps the pace realistic for a walking tour. You can take breaks, check your map, and still finish within the typical 1 to 2 hour window.

If you want a tour that feels like a game, this fits. It is not a live guide regurgitating facts. You are the one controlling the pace, and the app prompts you to look around before it tells the next part of the story.

More Guided Walks in Stockholm

Price and time: what $9.06 buys you in Stockholm

The Stockholm Witch Trials: A Self-Guided Audio Walking Tour Game - Price and time: what $9.06 buys you in Stockholm
At $9.06 per person, this is priced like an “audio add-on” rather than a full guided tour. What makes it good value is the mix of included elements:

  • You get the StoryTourist app and an English or Swedish audio guide.
  • The itinerary lists stops with admission ticket free notes.
  • The tour is self-paced, so you can spend extra time if something catches your eye.

Duration is listed as about 1 to 2 hours. In practice, that’s a smart target for Stockholm, because you can pair it with another plan afterward without feeling rushed.

The main tradeoff is that you are carrying the logistics. You supply your own smartphone and headphones, and the app experience depends on your phone locating your position. If your location services are slow, your timing can stretch.

Start and finish: Olle Adolphsons park to Anna Lindhagens täppa

Your start point is Olle Adolphsons park, with the address listed as 118 25 Stockholm. The route also tells you what to do there: open the StoryTourist app and start the Stockholm Witch Trials tour right at the start.

That matters more than it sounds. If you begin the story while you are still walking toward the park, the app may not line up your audio prompts with where you actually are.

Your walk ends at Anna Lindhagens täppa at Stigbergsgatan 33, 116 28 Stockholm. It’s a neat way to structure things, because you are not retracing every step. You finish near the top of what used to be called Gallow’s mountain, where public executions took place during the 1500 to 1600s.

One more small but helpful point: the tour is private for your group, and it’s offered in English (also Swedish). Service animals are allowed, and it’s near public transportation, so you can combine it easily with transit.

The walk: eight stops tied to the 1600s hysteria

The Stockholm Witch Trials: A Self-Guided Audio Walking Tour Game - The walk: eight stops tied to the 1600s hysteria
Below is the flow you will follow. Think of the route like a story that moves from observation to accusation to consequences, with each location pulling focus to a different piece of the fear machine.

Stop 1: Olle Adolphsons park, start with a view

The tour opens in a little park with a beautiful view of Stockholm and the water below. Before you go anywhere else, you open the app and begin. This first moment sets the tone: you get the scenery, then the story drops you into Gertrud’s world.

Gertrud greets you here and immediately ties you to Malin Matsdotter from the 1670s. Her worry is the through-line you keep hearing: history might repeat itself.

Watch-out: since this is where you start the app, give yourself a minute to get your phone settled. If the app is slow to find you, you will feel it from minute one.

Stop 2: St. Mary Magdalene Church, religion as social power

Next you head to St. Mary Magdalene Church, described as Gertrud taking you to see the local church from across the road. This is one of the most direct “why it mattered” stops on the route.

The narration focuses on the historic significance of religion and how the church influenced women accused of witchcraft. That’s a powerful angle because it reminds you that fear was not only street talk. It also had institutions behind it.

What to do: look at the church façade and the surrounding area before your audio moves on. The short walk helps you connect what you see with what the story is describing.

Stop 3: Stockholm City Museum exterior, the court era connection

At Stockholm City Museum, you stop outside the building. The tour explains that the site was used as the southern city hall and courthouse during the 1600s, and this is where people accused of witchcraft were brought for trial.

The name Malin Matsdotter again appears here. It makes the route feel less like a list of locations and more like the same people moving through a system.

Possible drawback: because you’re outside, you are relying on narration and your own visual cues. If you want a deeper look at objects or documents, you might need an extra stop on your own.

Stop 4: Mosebacke Torg, medieval square and fabricated stories

Mosebacke Torg brings you into a medieval-era square. The tour notes that there was once a windmill here, and it links the neighborhood to several women in Gertrud’s story.

This stop highlights two crucial ingredients of mass hysteria: how rumors spread and how stories get manufactured. Anna Månsdotter is named as another of the accused women. Lisbet Carlsdotter is described as a young maid who fabricated stories about neighborhood women kidnapping children and bringing them to meet the Devil.

That is dark material, but it also helps you understand the mechanism. Accusations can be built on invented details, and then society treats them as evidence.

Good to know: this stop is short, but it’s conceptually heavy. If you’re traveling with someone who prefers lighter content, you might want to pace the listening here.

Stop 5: Katarina Kyrka, a church at the center of events

Katarina Kyrka is described as a beautiful church from the 1600s and a center of events during the witch trials. The narration explains that many congregants were involved, and that some were accusers while others were accused.

That detail is unsettling in a specific way. It forces you to look at the community as a whole, not just at a single villain. When accusations touched both sides, people closest to each other could end up on opposite ends of the story.

Tip: pause your listening briefly and just look around. The route keeps pushing you to see how everyday places became stages for extraordinary fear.

Stop 6: Katarina Östra Kyrkogårdsgränd, watch houses for kids

At Katarina Östra Kyrkogårdsgränd, the narration focuses on a “watch house” set up by locals during the height of mass hysteria. Parents gathered with children there to keep watch and keep them safe from witches supposedly coming to kidnap them.

This is one of the most emotionally immediate stops on the route. The story moves from adult institutions to family fear, and it shows how hysteria changes everyday behavior.

How to make it land: listen all the way through before you move on. This is the sort of moment where the story’s impact depends on getting the full connection.

Stop 7: Åsögatan, the Boy from Gävle and the rumor spark

Åsögatan is tied to the “Boy from Gävle,” who is said to have lived in the 1670s. In the story, he is presented as the child who helped spread rumors and sparked mass hysteria about witches in Södermalm.

This stop helps you see the early-stage logic of the panic. Before courts and congregations, there are whispers and stories that become contagious.

Practical note: since this is a street stop, you might want to stand where you can orient yourself easily. Street names help you avoid drifting off-route.

Stop 8: Anna Lindhagens täppa, end near Gallow’s mountain

The tour finishes at Anna Lindhagens täppa, described as at the top of what used to be called Gallow’s mountain, where public executions were held during the 1500-1600s.

Ending here changes the whole feel of the walk. You start by looking out over Stockholm water, then follow a trail through institutions and community fear, and you close at a place tied to the final outcome.

What to do: don’t treat the last stop as a quick finish line. Take a few minutes here with the audio. It helps you connect the earlier stops to what fear eventually produced.

How to get the most out of a self-guided app walk

The Stockholm Witch Trials: A Self-Guided Audio Walking Tour Game - How to get the most out of a self-guided app walk
This is the key practical part. This kind of tour lives or dies by the app experience. The format is flexible, but it is also unforgiving if the phone pairing lags.

Here’s how you can make it go smoothly:

  • Start the app at the first stop. The tour explicitly tells you to start in Olle Adolphsons park. Do that, so the audio prompts match where you are.
  • Give location time to settle. If the app takes a while to find you, you can end up walking extra distance trying to line up the next prompt.
  • Use headphones, not a speaker. Even if you are outdoors, it keeps you from missing the timing cues that tell you when to move.
  • Have a backup plan. If the route guidance feels off, use your phone map to keep moving toward the next stop name you hear.

One local lesson from a past experience: the app may not be perfectly active all the time, and sometimes it may take longer to detect you. That’s not a reason to skip the tour, but it is a reason to start with patience, not pressure.

If you like a bit of exploration, you’ll probably enjoy the experience even when the app stumbles, because the route itself is a walk through real Stockholm neighborhoods and landmarks.

Who should book this tour, and who should skip it

The Stockholm Witch Trials: A Self-Guided Audio Walking Tour Game - Who should book this tour, and who should skip it
This self-guided witch-trials walk is a good fit if you want:

  • A short 1 to 2 hour walking experience you can control.
  • A story-driven route with a named character guide, Gertrud.
  • A route that connects multiple places tied to religion, trials, rumor, and executions.

It might be less ideal if you:

  • Expect perfect step by step directions from an app.
  • Get frustrated when location detection takes time.
  • Want a deep dive with live context at each site, because you will be standing outside most of the time.

If you’re the type who likes to figure out cities by wandering between landmarks, this route supports that style. If you need a totally hands-free experience, I’d suggest keeping a map open as a safety net.

Should you book Stockholm Witch Trials on audio?

The Stockholm Witch Trials: A Self-Guided Audio Walking Tour Game - Should you book Stockholm Witch Trials on audio?
I’d recommend booking if you are okay with a self-guided format and you want a story that ties together church life, court systems, neighborhood rumor, and the final consequence of executions. The price is low enough that you are not taking a big financial risk, and the fact that multiple stops are listed as admission ticket free makes it feel even more worthwhile.

I would hesitate if you rely heavily on precise app navigation and you hate any chance of being delayed by location syncing. This tour can still be enjoyable as a walking route, but the app guidance is the main variable.

If you do book it, go in smart: start at Olle Adolphsons park, give the app a moment to lock in, and treat each stop as a short chapter. You’ll finish the loop with a real sense of how fear moved through Stockholm, block by block.

FAQ

The Stockholm Witch Trials: A Self-Guided Audio Walking Tour Game - FAQ

How long is the Stockholm Witch Trials self-guided audio tour?

It’s listed as about 1 to 2 hours.

What language is the audio available in?

The tour is offered in English, and audio is also available in Swedish.

What do I need to bring with me?

You’ll need your own smartphone and headphones to use the StoryTourist app.

Is the tour guided by a person?

No, it’s self-guided. There is no live guide, and the digital guide is delivered through the app.

Where does the tour start and end?

It starts in Olle Adolphsons park, 118 25 Stockholm, Sweden, and ends at Anna Lindhagens täppa, Stigbergsgatan 33, 116 28 Stockholm, Sweden.

What is the cancellation policy?

Free cancellation is available up to 24 hours in advance of the experience start time for a full refund. Within 24 hours, refunds are not available.

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